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1. Alternative to Formations "Match speed and heading" - in Player Features and Ideas Discussion [original thread]
Dare I add: "follow into warp" option as well, so that if the target ship warps to a point then all ships that are following it will also initiate warp.
- by Captain Zemo - at 2009.10.04 12:17:00
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2. Calling all Cerberus Pilots!!! - in Player Features and Ideas Discussion [original thread]
I agree the last high slot on the cerb is next to useless. Trading it out for something else, like a small drone bay, would be awesome.
- by Captain Zemo - at 2009.07.10 10:10:00
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3. TITANS---RUINING EVE - in Player Features and Ideas Discussion [original thread]
Seems to me the problem is that the number of titan pilots is increasing, as is the availability of titans, without any limit. Titan pilots don't "die" and ISK is generally becoming cheaper (in game market GTCs show this). The game is slowly satur...
- by Captain Zemo - at 2009.07.09 11:00:00
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4. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
I've trained up gallente and armor tanking to compensate for caldari not being so useful in pvp. But that's something that I shouldn't have to have done, in my opinion. Each race should be equally good at PvP and PvE.
- by Captain Zemo - at 2009.06.18 13:38:00
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5. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Van Zorg Originally by: Captain Zemo RR BS is pretty much the form of large scale PvP these days, so it excludes them from that. You are a troll indead because in the truly large scale PVP (starting from 50 v...
- by Captain Zemo - at 2009.06.18 12:15:00
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6. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Van Zorg If you want to negate the cons so lets do the same about pros. What in your opinion should be nerfed about Caldari ships if what you say will be boosted? Nerf agility for increased tank. Increasing missile spee...
- by Captain Zemo - at 2009.06.18 12:07:00
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7. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: 4THELULZ Quote: Yeah, but gimping it for armor tanking means nobody will fly it. The fact that it is the best sniper BS is not strong enough reason for everyone else in the fleet to fit shield repping mods. As I've...
- by Captain Zemo - at 2009.06.18 12:04:00
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8. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Van Zorg Edited by: Van Zorg on 18/06/2009 11:20:28 And yes, about missiles although there was already mentioned drake and cerberus look at this Raven http://killboard.solar-fleet.ru/index.php?op=char&name=amazing%20girl...
- by Captain Zemo - at 2009.06.18 11:59:00
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9. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: 4THELULZ Originally by: Captain Zemo I started as a Caldari pilot, but like so many other Caldari pilots I have found that Caldari is kind of the underdog of PvP, with a few common reasons being: 1) shield tanking -...
- by Captain Zemo - at 2009.06.18 11:51:00
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10. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Originally by: Captain Zemo Originally by: Valandril Originally by: Captain Zemo What do you say about 1) above? That you've already show that you got no clue. This is eot from me if you...
- by Captain Zemo - at 2009.06.18 11:33:00
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11. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Van Zorg Well 1) shield tanking is better for gangs with basilisk/scimitar (shield transporter logistics). i.e. it is better for small gangs Besides, shield tanking is the best option for PVE (Raven, Nightmare for example)...
- by Captain Zemo - at 2009.06.18 11:28:00
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12. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Originally by: Captain Zemo What do you say about 1) above? That you've already show that you got no clue. This is eot from me if you don't even know how to properly use missiles in fleet or jammers. ...
- by Captain Zemo - at 2009.06.18 11:10:00
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13. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Because you've only pointed theyr cons and totaly forgot about theyr pros, ie. missiles do take time to travel 150k but at the same time deal full damage. ECM is paper thin but in exchange fallcon can jam ~3 ships ...
- by Captain Zemo - at 2009.06.18 10:06:00
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14. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
So at least give a reason for each point why you think they are invalid.
- by Captain Zemo - at 2009.06.18 09:45:00
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15. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
Address the points above.
- by Captain Zemo - at 2009.06.18 09:40:00
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16. Fix Caldari != PvP - in Player Features and Ideas Discussion [original thread]
I started as a Caldari pilot, but like so many other Caldari pilots I have found that Caldari is kind of the underdog of PvP, with a few common reasons being: 1) shield tanking - majority of fleet have armor tanks and so the wisdom of the day for...
- by Captain Zemo - at 2009.06.18 09:20:00
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17. cigar option for portrait - in Player Features and Ideas Discussion [original thread]
I'd like the option of adding a cigar to my portrait.
- by Captain Zemo - at 2009.06.18 08:51:00
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18. Allow moving center of display - in Player Features and Ideas Discussion [original thread]
Currently my ship is always positioned in the center of my display, and I have all my windows around that. I'd like to be able to change the "center point" for my ship display, so e.g. I could move it to the left of my display.
- by Captain Zemo - at 2009.06.06 05:23:00
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19. Stopping ship should keep alignment - in Player Features and Ideas Discussion [original thread]
When the ship is set to 0 speed, the direction it is currently facing should be kept, rather than it leveling out. Is there is any reason why it is better to level out? other than being a nuisance.
- by Captain Zemo - at 2009.06.05 10:11:00
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20. Get rid of down time - in Player Features and Ideas Discussion [original thread]
None of the arguments given so far are *game* reasons for having downtime. Everyone seems to be arguing technical reasons for having downtime. A few people are suggesting that playing the game is easier if you have scheduled downtimes, rather tha...
- by Captain Zemo - at 2009.06.04 09:35:00
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